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But if you look closely, the lightning doesn't fit,
-the focus of light should be that ball inside
-if the lightning comes from the right, the grey paper shadows should've go to the left
by the way, what program did you used?
You model this steampunk ball very nice, with good detail on the orbit
You also have the other details like a constellation map,
1. Start with a sphere
2. Add a displace deformer based on "electric" noise. Set up the scale and height parameters according to the size of the sphere.
3. Texture it with something like alien metal and pimp up the shades of blue to your own preferences
4. Add a light in the middle of the sphere.
5. Use visible light, ant set the visible radius so it is slightly bigger then a sphere, use noise on the visibility – and parameters Dust: 20%, Brightnes: 80%. I used "Hard turbulence, octaves:8, brightnes: -60%, contrast: 160%, set up the noise scale according to the size of the sphere. Set up general intensivity of the light according to preferences
6. Add another light but bigger and more diffused and softer to get the outer glow effect.
7. Light it the whole scene with some HDR image, and a couple of spotlights or softboxes
8. Render with GI on
9. Reder it multiple times
If you want more detailed instructions ask
I know there are probably better and more efficient ways to do this so if someone have any ideas please share
Hope it will be some help.