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July 5, 2012
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:iconkurczak:
Steampunk themed armillary sphere! finally after hours and hours of test renders and finally i've found the lightning that i'm happy with :)

A must have for interdimensonal dirigible navigation.

The sphere is my own model but the arm is based on Chris Schmidt tutorial from greyscalegorilla blog. The best place to start learning Cinema!
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:iconchristiant147:
what an fantastic art indeed. but many mistakes
But if you look closely, the lightning doesn't fit,
-the focus of light should be that ball inside
-if the lightning comes from the right, the grey paper shadows should've go to the left

by the way, what program did you used?
You model this steampunk ball very nice, with good detail on the orbit
You also have the other details like a constellation map,
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:iconskargull:
Can I have one?
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:iconelkaddalek:
I love gyroscopes :D
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:iconoskar-a:
Really nice idea. I don't like the texture of the paper to the right though. It doesn't match the quality of the rest of the image. I think you should have something more parchement-like and also not a perfect plane. Fold the corners a bit and it will look much nicer.
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:iconkurczak:
~Kurczak Jul 7, 2012  Professional General Artist
hmm you probably have right :) but it wasn't intended to look like parchment more like a board something like the one on this painting
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:iconoskar-a:
Hmm, then you probably should give it some thickness with nice beveled corners. That would look good.
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:iconmilaysvk:
nice work :) i like this orb in middle cos i need same for my ship's core. would you be so nice and help me with that?
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:iconkurczak:
~Kurczak Jul 7, 2012  Professional General Artist
oki no problem, here is the short recipe how to do it:
1. Start with a sphere
2. Add a displace deformer based on "electric" noise. Set up the scale and height parameters according to the size of the sphere.
3. Texture it with something like alien metal and pimp up the shades of blue to your own preferences
4. Add a light in the middle of the sphere.
5. Use visible light, ant set the visible radius so it is slightly bigger then a sphere, use noise on the visibility – and parameters Dust: 20%, Brightnes: 80%. I used "Hard turbulence, octaves:8, brightnes: -60%, contrast: 160%, set up the noise scale according to the size of the sphere. Set up general intensivity of the light according to preferences
6. Add another light but bigger and more diffused and softer to get the outer glow effect.
7. Light it the whole scene with some HDR image, and a couple of spotlights or softboxes
8. Render with GI on
9. Reder it multiple times :) to get the all parameters right ( it took me two evenings)

If you want more detailed instructions ask :)
I know there are probably better and more efficient ways to do this so if someone have any ideas please share
Hope it will be some help.
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:iconmilaysvk:
thanks :D doesn't work for me that nice as in your pic but you helped me a LOT :)
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:iconwatercolorgenius:
~WaterColorGenius Jul 6, 2012  Hobbyist General Artist
Cool. :D
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